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There are two basic I/O models in the USB API. The most elemental one is asynchronous: drivers submit requests in the form of an URB, and the URB's completion callback handle the next step. All USB transfer types support that model, although there are special cases for control URBs (which always have setup and status stages, but may not have a data stage) and isochronous URBs (which allow large packets and include per-packet fault reports). Built on top of that is synchronous API support, where a driver calls a routine that allocates one or more URBs, submits them, and waits until they complete. There are synchronous wrappers for single-buffer control and bulk transfers (which are awkward to use in some driver disconnect scenarios), and for scatterlist based streaming i/o (bulk or interrupt).
USB drivers need to provide buffers that can be used for DMA, although they don't necessarily need to provide the DMA mapping themselves. There are APIs to use used when allocating DMA buffers, which can prevent use of bounce buffers on some systems. In some cases, drivers may be able to rely on 64bit DMA to eliminate another kind of bounce buffer.